# Bishal Mishra – Product Designer (Full Profile) > Short version: https://bishal.cc/llms.txt > Structured data: https://bishal.cc/ai.json --- ## About Bishal Mishra is a Product Designer based in San Francisco, CA, originally from Kathmandu, Nepal. 8+ years of experience in product design. "I'm a product designer with a diverse background, blending business acumen, visual design, research, and engineering. I'm driven by a desire to observe and understand how humans behave and uncover what lies at the core of their intuition. I have one simple goal – to shape human behaviors through thoughtful design." "I believe in speeding tests to validate our ideas faster. Great products thrive on speed. The quicker I can release it to production, the quicker I know if my idea is a fail or pass." "I'm passionate about finding the perfect product-market fit. I enjoy shaping a product that aligns seamlessly with both market demand and user needs." Interests: design systems, micro-interactions, growth design, artificial intelligence, coding, testing, personalization. ## Contact & Links - Website: https://bishal.cc - Email: hello@bishal.cc - LinkedIn: https://linkedin.com/in/bishaller - Twitter/X: https://x.com/bishaller - GitHub: https://github.com/bishaller - Instagram: https://instagram.com/bishaller - Dribbble: https://dribbble.com/bishaller --- ## Work Experience ### Quicken Inc. (Simplifi) – Lead Product Designer (2021–2023) Location: Menlo Park, CA - Redesigned dashboard and navigation system, improving tablet retention by 18% - Built and maintained design system for consistent multi-platform experience - Led cross-functional collaboration with 3 engineers and product management - Unified mobile and tablet UX patterns - Implemented data-driven design decisions based on user research and analytics ### Last Door – Product Designer (2019–2021) Location: Kathmandu, Nepal - Created conflict-resolution card game "Untangle" used by 50+ families - Improved family communication metrics by 40% through game mechanics design - Led user research with families to understand generational communication gaps - Developed gamification strategies for therapeutic applications ### Discovery World Trekking – Product Designer, Contract (2020) Location: Kathmandu, Nepal - Achieved 17x business growth through complete site redesign - Streamlined booking flow reducing friction by 60% - Implemented responsive design for global explorers - Increased monthly traffic from 1,200 to 35,000 visits ### Rubbermaid – Lead Designer (2019) Location: Philadelphia, PA - Enhanced onboarding speed for store associates - Reduced support tickets through intuitive UI design - Created engaging swipe-based interaction patterns - Built scalable design system for retail training ### TraQ-IT – UX Designer & Researcher (2018–2019) Location: San Francisco, CA - Reduced data entry time by 60% through UI optimization - Modernized 18-year-old legacy interface while maintaining familiar patterns - Conducted extensive user research with event managers - Improved workflow efficiency for corporate planners ### Freelance & Personal Projects (2016–Present) Location: San Francisco Bay Area - Built AI-powered portfolio with intelligent chat interface - Consulted for various startups on product strategy and design - Explored intersection of AI and design tools Industries: Fintech, Travel & Tourism, B2B Enterprise, Retail, Healthcare & Wellness, Gaming & Entertainment. --- ## Skills ### Design Tools - Figma – Expert, 6 years (design systems, prototyping, component libraries, auto-layout, variables) - Framer – Advanced, 4 years (interactive prototypes, motion design, code components) - Adobe Creative Suite – Advanced, 7 years (Photoshop, Illustrator, After Effects) - Also: Sketch, Principle, Miro, FigJam, Whimsical, Maze, Hotjar ### Technical Skills - React/Next.js – Advanced (interactive prototypes and production-ready components) - TypeScript – Intermediate (type-safe component development) - CSS/Styled Components – Expert (advanced styling, animations, responsive design) - Framer Motion – Advanced (complex animations and micro-interactions) - Also: Git/GitHub, REST APIs, GraphQL basics, Tailwind CSS, Node.js, Swift/SwiftUI basics ### Research & Design Methods - User Research: interviews, usability testing, A/B testing, surveys, card sorting, journey mapping, persona development - Interaction Design: micro-interactions, motion design, gesture-based interfaces, responsive design, accessibility (WCAG) - Visual Design: typography systems, color theory, layout & composition, iconography, brand identity, design tokens - Information Architecture: site mapping, navigation design, content strategy, taxonomy design, search UX ### Specialized - Design Systems Architecture - Mobile-First Design - Cross-Platform Consistency - Data Visualization - Gamification - AI/ML Integration ### Methodologies Design Thinking, Agile/Scrum, Lean UX, Jobs-to-be-Done, Double Diamond, Design Sprints, Atomic Design. --- ## Case Studies ### Lume – Agentic Prediction Market (Eternis.ai) URL: https://bishal.cc/work/lume Role: Founding Product Designer + Design Engineer Timeline: Ongoing (2025–Present) Lume is a prediction market where users bet on real-world outcomes. Led the product end-to-end: deciding what to build, designing the experience, and engineering the frontend. Key decisions: - Cent-based pricing (36¢ for yes, 67¢ for no) instead of order books or percentages - Debate framing: each market presented as opposing positions with real quotes - Agent-first launch strategy: AI models (ChatGPT, Claude, Kimi) trading against each other before opening to humans - AI-powered market creation: users propose markets, AI validates resolvability - Built-in shareability: every bet generates a Twitter-native rich card Scoped, designed, and engineered the full product from zero: betting flows, market discovery, AI agent trading, leaderboards, and viral growth loops. --- ### Silo – Private AI Chat URL: https://bishal.cc/work/silo Role: Product Designer (full end-to-end on iOS/Web) Status: 35k+ downloads through ASO and editorial placements Silo gives users access to multiple AI models with full end-to-end encryption. No logging, no training, no data collection. Key design decisions: - Privacy as foundation, not pitch: made security feel effortless rather than intimidating - Task-based model labels: "good at coding" instead of "DeepSeek R1" to reduce cognitive load - Embedded trust signals in the interaction layer rather than banners/badges - Onboarding as growth engine: strategic paywall placement, free lifetime promos drove 18K downloads with zero ad spend - Explored visual directions from 3D padlocks to botanical illustrations; shipped a calm, confident aesthetic --- ### Simplifi – Design System, iPad App & Navigation Redesign URL: https://bishal.cc/work/simplifi Role: Sr. Product Designer at Quicken Inc Timeline: 6 weeks (2024) Designed a tablet app from scratch, revamped the dashboard, redesigned the design system for mobile/tablet/web, and implemented new navigation for Quicken's Simplifi. Problems: poor spacing, visual congestion, inconsistent pagination, inaccessible colors, inconsistent typography and interaction patterns, unclear tap targets. Solutions: - Built modular component system (headers, body, footers) for consistency and scalability - Redesigned notifications with categories (Income, Bills, Refunds) and actionable alerts - Progressive navigation rollout: shifted from left-side rail to bottom tabs in phases (3% → 10% → 15% → 50% → 100%) Results: - Released iPad version within 1 month (target was 3 months) - Design system quickly adopted across web/tablet/iOS - Revised 5-year-old navigation expanding user interaction on all features - 18% improvement in tablet retention --- ### Simplifi iPad – Split View Navigation URL: https://bishal.cc/work/simplifiipad Role: Product Designer at Quicken Inc Timeline: 2 weeks (2024) Introduced split view layout for iPad allowing users to view and interact with two screens simultaneously. Created templates for engineers to transition mobile screens to iPad. Daily syncs with engineering, weekly PM meetings. Results: - Released within 1 month (target was 3 months) - Enhanced productivity through multitasking - Maintained consistency across phone and iPad --- ### Discovery World Trekking – Revolutionizing Travel for Every User URL: https://bishal.cc/work/discoveryworld Role: Project Lead / Lead Designer & Strategist Timeline: 6 months & continued work (2019–2020) Discovery World Trekking is a travel agency based in Nepal serving global travelers. Problems: inferior information architecture, manual bank-to-bank payments, brand not reflecting identity, no trip customization despite 90% of users requesting modifications. Key features built: - Multi-user management system (group bookings, friend invites, crew onboarding) - Custom trip planner (dynamic form for tailoring trips based on preferences) - Tiered payments with group discount tiers - Live search evolving from filter-based to real-time suggested search Research: secondary research on 50+ travel applications, competitive analysis, semi-structured interviews with tour guides, business owners, past trekkers, B2B agents. Results: - Ranked #5 most visited site in its market within 6 months of MVP - 17x sales growth following MVP launch in high-season - Monthly traffic from 1,200 to 35,000 visits - 7+ years of client retention --- ### TraQ-IT – Evolving Event Management Software URL: https://bishal.cc/work/traqit Role: UX Designer & Researcher Timeline: 5 months, part-time (2018–2019) TraQ-IT is a provider of software solutions for trade-show organizers. Modernized an 18-year-old event management platform. Problems: users spending 1.5 hours daily on data input with 55% abandonment rate, cluttered interface, poor cross-device support, outdated and buggy system. Strategy: prioritized user transition over outright redesign. Built transitional software maintaining familiar layout while introducing modern UI. Task-based interface inspired by Basecamp's daily workflow. Dashboard with real-time KPI cards. Key design principles: modular design approach, accessibility (WCAG standards), interactive feedback elements. Results: - 38% less time on task creation and event management - 34% landing page conversion rate for new users - Successfully revamped 18-year-old software with scalable design framework - KPIs made data retrieval straightforward --- ### Untangle – Healing Family Relationships URL: https://bishal.cc/work/untangle Role: UX Researcher, Product Designer / Strategist Timeline: 6 months & continued work (2024) A transformative card game designed to bridge generational gaps through guided conversation. Four card types: Sharing (vulnerability), Reflection (introspection), Scenario (real-world situations), Action (concrete commitments). Research: 20+ interviews with families. Cultural sensitivity was crucial. Simple mechanics worked better than complex rules. Results: - 50+ families reported improved communication and stronger relationships - 37.5% of users experienced more meaningful discussions - 40% increase in constructive family discussions - Nearly all users found content adaptable to their family dynamics --- ### Rubbermaid – Swipe-Based Product Discovery URL: https://bishal.cc/work/rubbermaid Role: UX Designer, Researcher Timeline: 6 weeks (2022) Note: Academic project, not associated with Rubbermaid the company. Swipe-to-match app concept to find perfect home storage solutions. Users swipe through product cards by category, then get personalized recommendations for organizing their home. Research: users unaware of Rubbermaid products beyond kitchen containers. Hall tests with sketches, then iterated to high-fidelity. Instagram story-style indicators added after testing showed confusion with card position. --- ## Design Philosophy "I believe in speeding tests to validate our ideas faster. Great products thrive on speed. The quicker I can release it to production, the quicker I know if my idea is a fail or pass." "Design is not just my profession; it's how I see the world. Every interaction, every experience is an opportunity to understand human behavior better. My Nepali roots taught me that the best solutions are often the simplest ones." Values: empathy, iteration, inclusivity, authenticity, growth. Collaboration over competition. Data-informed (not data-driven) decisions. User needs before business metrics. Work style: early bird, sketch first then digital, whiteboard warrior, ship at 80% and perfect later. --- ## Personal Background Born in Kathmandu, Nepal – the city of temples. Dreamed of becoming a pilot as a kid, ended up navigating digital spaces instead. Languages: English, Nepali, Hindi. Favorite food: Momo (Nepali dumplings). Enjoys cooking, hiking, trekking, photography, and playing guitar. Currently based in San Francisco, CA.